Square Enix Sticking with Unreal Engine 4 for Final Fantasy 7 Remake Part 3
Published at: 28/01/2026

Square Enix has confirmed that it will continue using Unreal Engine 4 for the development of the third part of Final Fantasy 7 Remake. This strategic decision keeps the company aligned with the technology already used in previous parts of the project.
What was announced?
The decision to stick with Unreal Engine 4 ensures consistency in development, allowing the team to leverage existing knowledge and resources. Transitioning to Unreal Engine 5 would bring new features but would also require an adaptation period and potential restructuring of the development pipeline.
Relevance for Devs
- Pipeline Consistency: Maintaining Unreal Engine 4 allows developers to continue using established tools and workflows.
- Continuous Optimization: The focus remains on optimizing the game for the current platform, without the need to adapt to a new graphics engine.
- Resources and Documentation: The vast amount of resources and documentation available for Unreal Engine 4 facilitates troubleshooting and the development of new features.
Impact
Square Enix's decision may influence other companies developing large-scale games. The choice between maintaining an established engine or migrating to a new version depends on several factors, including time, budget, and project complexity.
Wow! Square Enix is still sticking with Unreal 4? Well, at least they already know the ropes and don't have to learn everything again in Unreal 5. Imagine if everything bugs out again, right? Less headache for the devs, more gameplay for us!