Godot 4.7 dev 2: New Features and Improvements in Editor and HDR Support
Published at: 04/03/2026

The second development snapshot of Godot 4.7 is here, bringing with it a series of improvements and new features. The main focus of this version is on enhancements to the editor and the expansion of HDR support for Apple platforms.
What was announced
- Editor: Copy/Paste Section/Category Properties: It is now possible to copy and paste data from entire sections and categories in the editor, simplifying the property configuration process.
- Editor: Monospaced Font for Code Names in UI: The editor interface now uses a monospaced font to display code names (methods, signals, properties), improving readability.
- Animation: Collapse Groups in Animation Track Editor: Users can now collapse groups in the animation track editor, making it easier to manage complex animations.
- Apple: HDR Output Support: Full implementation of EDR (Extended Dynamic Range) support for all Apple platforms.
- Others: Addition of 2D scene painter tool, "Follow Selection" functionality in the 3D editor,
wasm64support in web builds, among others.
Relevance for devs
The improvements to the editor aim to optimize the workflow, allowing developers to configure and manage properties and animations more efficiently. HDR support expands the visual capabilities of games developed with Godot on Apple platforms.
Impact
The Godot 4.7 dev 2 snapshot demonstrates the development team's continued commitment to improving usability and expanding the engine's features. The new features and improvements should have a positive impact on developer productivity and the visual quality of games created with Godot.
Source: Original Link
Dude, this whole copy-paste properties thing in Godot is like magic! And the monospace font? Finally, my eyes thank you! HDR on Apple is for the rich kids, but it's still cool. Godot is getting fancy!