Godot 4.7 Dev 1: New Development Snapshot Arrives with VirtualJoystick, DrawableTexture and More!

Published at: 13/02/2026

Godot 4.7 Dev 1: New Development Snapshot Arrives with VirtualJoystick, DrawableTexture and More!

Summary

Godot Engine has released the first development snapshot of version 4.7, focused on incorporating quality improvements and new features that could not be included in version 4.6. This version brings new features such as an integrated VirtualJoystick system, the ability to draw directly on textures with DrawableTexture, and improvements to 3D editing with collider snapping in Path3D.

What was announced

Relevance for Devs

The new features aim to simplify and enhance game development in Godot. VirtualJoystick makes it easier to create touch controls, DrawableTexture expands the possibilities of visual effects and editing tools, and collider snapping in Path3D improves the 3D level design workflow.

Impact

With these additions, Godot Engine continues to evolve as a versatile and powerful tool for independent game developers and studios. The introduction of features such as raytracing in Vulkan demonstrates the engine's commitment to keeping up with the latest technologies.

Source: Original Link

MaskDevzera:
Hey devs! Godot 4.7 is coming in hot! Finally, a decent virtual joystick for mobile and the ability to scribble on textures without workarounds. Collider snapping in Path3D? Sweet! Vulkan raytracing... Time to praise! Godot showing it's here to fight for the top spot among engines.

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