Godot 4.7 Dev 1: New Development Snapshot Arrives with VirtualJoystick, DrawableTexture and More!
Published at: 13/02/2026

Summary
Godot Engine has released the first development snapshot of version 4.7, focused on incorporating quality improvements and new features that could not be included in version 4.6. This version brings new features such as an integrated VirtualJoystick system, the ability to draw directly on textures with DrawableTexture, and improvements to 3D editing with collider snapping in Path3D.
What was announced
- VirtualJoystick: Implementation of an integrated virtual joystick system to facilitate the development of touch controls in mobile games.
- DrawableTexture: API to draw directly on textures, simplifying tasks that previously required Viewports or direct access to the RenderingDevice.
- Path3D Collider Snapping: Ability to snap colliders in Path3D, making it easier to create and edit 3D paths aligned with other objects.
- Improvements in the Remote Tree Inspector: Retention of metadata for non-exported enums in remote play sessions.
- Vulkan Raytracing Plumbing: Implementation of the groundwork necessary for raytracing in Vulkan, with a demo project available.
- HDR Support on Windows: Initial implementation of HDR output support in games on Windows.
Relevance for Devs
The new features aim to simplify and enhance game development in Godot. VirtualJoystick makes it easier to create touch controls, DrawableTexture expands the possibilities of visual effects and editing tools, and collider snapping in Path3D improves the 3D level design workflow.
Impact
With these additions, Godot Engine continues to evolve as a versatile and powerful tool for independent game developers and studios. The introduction of features such as raytracing in Vulkan demonstrates the engine's commitment to keeping up with the latest technologies.
Source: Original Link
Hey devs! Godot 4.7 is coming in hot! Finally, a decent virtual joystick for mobile and the ability to scribble on textures without workarounds. Collider snapping in Path3D? Sweet! Vulkan raytracing... Time to praise! Godot showing it's here to fight for the top spot among engines.