Godot 4.6.1 RC 1 Released: Bug Fixes and Improvements
Published at: 07/02/2026

Godot Engine has just released Release Candidate 1 (RC 1) for version 4.6.1, just two weeks after the release of version 4.6. This maintenance release focuses on fixing critical issues reported by users, ensuring a smoother upgrade.
What was announced
This release includes 34 improvements submitted by 25 contributors. Key fixes include:
- Fixes in the 3D system, animation and the editor.
- Reverting a performance change in C#.
- Fix for the NodePath hash function.
- Update of libpng to version 1.6.54.
Relevance for developers
Version 4.6.1 RC 1 addresses important regressions and bugs, improving the stability of the Godot engine. Developers are encouraged to test this version to ensure their projects work correctly and to identify any remaining issues.
Impact
By addressing critical issues, version 4.6.1 RC 1 aims to provide a more reliable and efficient development experience for Godot users. Feedback from testing is crucial to ensuring the quality of the final version.
Downloads:
You can download Godot 4.6.1 RC 1 from the downloads page.
Source: Original Link
Hey devs! Godot's rolling out an RC to fix things up after 4.6. Let's test it to avoid nasty surprises later! Nobody likes annoying bugs, right?