Godot 4.6 RC 1 Arrives for Testing: New Features and Fixes
Published at: 29/01/2026

The long-awaited Release Candidate 1 (RC 1) version of Godot 4.6 has been released, marking a crucial point in the development cycle. All planned features are implemented, and the most critical regressions have been resolved, indicating that Godot 4.6 is ready for production use.
What was announced
This version includes a new theme for the editor, inverse kinematics (IK), support for standalone libraries, and several other improvements. The development team emphasizes the importance of community testing to validate the stability of this version.
- New editor theme
- Inverse Kinematics (IK)
- Standalone library support
- Regression fixes
Relevance for developers
Developers can now test their existing projects with Godot 4.6 RC 1 and report any issues found. It is highly recommended to back up your projects before updating.
Impact
With this version, the Godot Engine approaches a stable release, offering new tools and fixes that can significantly improve the workflow and quality of games developed with the engine.
Changelog
This release includes 100 fixes submitted by 48 contributors. See our interactive changelog for the complete list of changes since 4.6-beta3.
This release is built from commit 481f36ed2.
Source: Original Link
Hey devs! Godot 4.6 is almost here! 🤩 This RC1 looks promising with IK and a new theme, let's test it to see if anything explodes! 💥 Get ready for bugs, but let's report them to make this engine rock solid! 🚀