Godot 4.6 dev 6: Development Snapshot with Tracy Profiler Support and SAF for Android
Published at: 29/01/2026

Godot Engine has released the sixth development snapshot (dev 6) of version 4.6, marking the entry into the feature freeze phase. This snapshot focuses on integrating new features and final fixes before the transition to the beta phase.
What was announced
Highlights of Godot 4.6 dev 6 include:
- Tracy Profiler Support for GDScript: Allows performance analysis of GDScript code using the Tracy profiler, a performance debugging tool.
- Storage Access Framework (SAF) Support on Android: Implements SAF, allowing users to open and save files from any directory using the system file picker, eliminating the need for the
MANAGE_EXTERNAL_STORAGEpermission. - Other improvements: Includes additions and optimizations in animation, audio, core, GDScript, GUI, and rendering.
Relevance for Devs
The new features offer developers:
- Better performance debugging: Tracy Profiler support makes it easier to identify performance bottlenecks in GDScript code.
- Facilitated file access on Android: SAF implementation simplifies file access on Android devices without the need for additional permissions.
- More animation and audio options: Additions in animation and audio expand the creative capabilities of developers.
Impact
With the entry into the feature freeze phase, Godot 4.6 is approaching the stable version release. The new features in this snapshot aim to improve the development experience and the performance of games created with the engine.
Source: Original Link
Dude, Godot is flying! Native support for GDScript profiler is a stroke of genius. And SAF on Android? Goodbye, annoying permission! 4.6 is coming with everything to make devs' lives easier.