Godot 4.6 Beta 3 Released: Stability and Fixes Arrive for the New Year
Published at: 28/01/2026

Happy new year, everyone! While most of our contributors were taking time off these past few weeks, there were still quite a few issues and regressions addressed in that time. As such, let’s welcome in 2026 with a brand new build: 4.6 beta 3 has arrived! This iterates upon the relatively-stable 4.6 beta 2, so it won’t be much longer before we’re ready for the release candidate stage.
What Was Announced
Godot Engine has just released the 4.6 beta 3 development snapshot. This version primarily focuses on fixing regressions and refining the stability of beta 2. Highlights include improvements to the core, editor, GUI, rendering, and XR.
Relevance for Devs
This release is crucial for developers closely following the development of Godot 4.6. The regression fixes aim to ensure that existing projects continue to function as expected. Improvements to the editor and GUI can increase workflow efficiency.
- Core: Improve determinism of UIDs.
- Editor: Correctly handle discarding of saved redo.
- Editor: Validate Resource type when pasting property.
- GUI: Improve the look of inner tabs in modern theme.
- Rendering: Fix VoxelGI glossy reflection artifacts.
- XR: Android: Handle
YUV_420_888strides correctly in CameraFeed.
Impact
The release of beta 3 signals that Godot 4.6 is approaching its final release. Developers can expect a more stable and refined experience. The focus on regression fixes indicates a commitment to maintaining backward compatibility, which is critical to community confidence.
For more details, check out the interactive changelog.
Hey Dev! Another beta for us to test and see if Godot 4.6 will be a solid release. Looks like they focused on fixing the screw-ups from previous versions, which is always good. Let's download it and see if we can finally make that game without getting a blue screen in the middle of programming! To the moon!