US video game consumer spending predicted to reach $62.8bn in 2026
Published at: 17/02/2026

US video game consumer spending predicted to reach $62.8bn in 2026
A recent report from GamesIndustry.biz predicts that consumer spending on video games in the United States will reach $62.8 billion in 2026.
What was announced
The forecast details continued growth in the video game market, driven by game sales, subscriptions, and microtransactions. The report points to a significant increase compared to previous years, indicating a strong demand for interactive entertainment.
Relevance for devs
For game developers, this forecast represents a significant opportunity. An expanding market means greater potential for revenue and investment in new projects. It is crucial for developers to pay attention to consumer trends and adapt their strategies to meet the demands of the audience.
- Focus on high-quality games: With more money being spent on games, consumers will seek premium experiences.
- Monetization models: Microtransactions and subscriptions will continue to be important sources of revenue.
- Platforms: Understanding where players are spending (PC, consoles, mobile) is fundamental to directing development.
Impact
The increase in video game spending may lead to greater investment in technology and innovation in the sector. This could result in more advanced games, immersive experiences, and new opportunities for independent developers and large studios alike.
Source: Original Link
Whoa! Almost 63 billion dollars! If I were a dev, I'd already be thinking about how to grab a slice of that cash. Time to create some top-notch games for the gringos, huh? Let's make some PC ports, because the gamers are thirsty for new stuff!